the paddle follows your mouse. Direct your mouse to try and hit the ping pong ball/s. A new ping pong ball spawns in every 5 seconds. They can spiral out in any direction. When a ball is hit, you get points. Try get as much points as you can. There is also a 1/2500 chance of a ball being golden (spamming the green flag won't work, don't try it you sneaky snitch). A golden ball gives you 50 times as much points as a normal ball. Every 10 seconds there is a disaster to make the game harder. There is also a chance you get something good instead of a disaster, such as a score multiplier. ------------DISASTERS-------------------------------- -Nightmare Mode: R̸͇͓͉͔̩̼̻̜̣̟̮͌͑̏̏̀̽͒͒͂̊͑̈̀̚̕ͅU̸̯͎̲̝̲͎͗͆̆̔͒̋́̔̚̕͝͝N̸̛̤̱̻̩͕̉͌̉́͗̆̾͐̊̅ -Goofy: Your controls are a little off... and when a ball is hit, it doesn't exactly do what you'd expect it to. -Opposite Day: Controls are reversed! Paddle and lava are moved to the top of the screen rather than at the bottom. -2x Score Multiplier: This one isn't a disaster, it's good! For the next 10 seconds, your score gains by double the amount! -Invisible: All the balls go invisible for a brief amount of time. -Think Fast: Spawns in double the amount of your current balls all at once! -Big Ball: The next ball that spawns in is 2.5x as big as a regular ball! -Brightness (EPILEPSY WARNING): Everything turns bright for a moment! So bright that it can scare away potential robbers who want to take your money! -Fast Ball: All the balls go +50% faster for a little while. -Thunder: Lightning continuously strikes around the screen. If lightning hits a ball, the ball goes 2x faster. If it hits your paddle, your paddle moves slower. -Ink Splat: A nasty squid squirts ink all over your screen! How rude! -Abduction: A UFO appears. It will follow your paddle for a bit, and then stop. When it stops, that means it is about to start abducting. It can abduct balls and potentially make the game easier, however if your paddle gets abducted it's game over. -Firework: Fireworks appear all over your screen. If a firework hits a ball, the ball will get launched at a high speed in any direction! Beware that balls can be launched right through your paddle if close enough! -Shrink: Your paddle gets really small for quite a while. -Retro Mode: Everything becomes pixelated, and pixel aliens start coming towards the lava. You start with 100 Base HP, and if an alien makes it to the lava, you lose 10 HP. To kill aliens, they must be hit with a ball. Killing aliens also grants you a fair amount of points. -Fakeout: The next ball that spawns in is a fake ball. If the fake ball is hit, the game ends. It will keep bouncing off the lava, so make sure to keep track of it or it could have deadly consequences! Also, be aware that the fake balls have no visual difference to a normal one. -Plunder: A stickman appears on your screen. It will keep stealing points from you until it is killed. The points that it steals are instantly converted into the stickman's own HP. To kill the stickman, it must be hit by a ball several times. -Remote: Your game is being watched on TV. The viewer can press buttons on their remote to interfere with your game. They can change the channel, which changes the background of your game. They can press the off button, which instantly ends your game. They can open settings to block your view. They can speed up, slow down and pause your game. It is up to the viewer! (DISCLAIMER: You are not actually being watched, buttons are just automatically being selected by AI.) -Black Ball: The next ball that spawns in is a black ball. When it is hit, it decreases your score by 1. If it goes into the lava, you will still lose the game as if it's a normal ball. -Shake: Try to survive the intense screen shakes! -Rise: The lava and paddle height gradually rise! You will need fast fingers for this! -Blink: The next ball that spawns in will constantly turn invisible, then visible, then invisible and so on. Keep close track of its position because these sneaky little guys can single handedly end your run! -Kinetic: The next ball that spawns in will be a Kinetic Ball. Every time you hit a kinetic ball, its movement speed increases. Any disaster that forces a kinetic ball to move will charge it up. (except ones that make the ball go faster) -Curse: The Headless Horseman curses you with bad luck. You will have a 0.5x score multiplier, a smaller paddle and the balls go faster! (these effects are temporary) -Ghost: A ghost controls your paddle. Will he help? Or will he sabotage? >:) -Portal: Two portals spawn and they will move around the screen. If one ball touches a portal, it will teleport to the other portal's location. -Clink: When balls collide, they will bounce off of eachother creating a "clink" sound. -Rifle: Your paddle gets shot at 5 times. Dodge the bullets. If a single one hits your paddle, you lose.