Control: Use the arrow keys or WSAD to move. If a parasite touches you, it will enter your body, and depending on its state of evolution, it will have different effects. Evolution: larvae -> infant -> mature -> burster(30%) or injector(30%) or mutator(30%) or horticulturist(10%) Larvae- worms, that can't do anything, evolve into infants. Infants- baby parasites, evolve faster while inside a player, and grow into mature Mature- fully frown parasites, when in a player, will make 1-3 larvae and die, evolve into burster, injector, mutator, or horticulturist. Burster- one of the four final forms, can't enter a player's body and bursts into 3-7 larvae on death. Injector- one of 4 final forms, upon entering a player's body creates 3-7 larvae Mutator- one of 4 final forms, upon entering a player, creates an infected clone, called an acolyte Horticulturist- the rarest of the 4 final forms, lays down infected plants(mounds and mines), that activate when the player touches them Mounds and mines- they are plants created by the horticulturist evolution, mounds create 0-3 larvae upon activation, while mines create an acolyte, every 20 seconds, a mound has a 1 in 3 chance of turning into a mine. Acolytes- they are humanlike creatures, but trust me, THERE IS NOTHING HUMAN ABOUT THEM. They also create larvae every once in a while.
The real world- parasites (joke) Sci-fi movies- acolytes, and most of the concept for this game/simulation thing.