(CHECK README SPRITE) CONTROLS: Arrow Keys/WASD- Move T- Toggle Stat Values Y- Toggle Velocity Values 1- Toggle lists (Clone -> Projectile ->Upgrades-> Hide) 2-6 - Swap Character 0 - Reset Character/Select Chicken Instructions: Run around the map and defeat enemies. Pretty straightforward.
A collaborative project made by @LinkMaster0101 and @BigGoron55 their Senior Year. Developed up to test build 12. Upon learning that BigGoron was making a similar game for their Senior year Game Dev class, I (LinkMaster) decided to have a little side by side challenge and start working again to finish the game. Version History: ______________________________ Test Build (Indev) Build 1: 11/12/24- Set up a collision system that occurs after movement checks to prevent bumping. Set slider variables to change Speed/Friction for different character sets Set Boundaries in a 4 Grid System to make scene creation look better (potential clone set) Build 2: 11/13/24- Added support for clones through lists that correctly go offscreen and point towards player. Only issue is they cannot move for now. Build 3: 11/13/24: Set up clone movement and tracking and disabled clone spawn Hotkey due to Scratch Bug. Build 4: 11/13/24: Added camera tracking for a more polished feel Added movement animation (@BigGoron55) Organized/Optimized code Added Attack to closest enemy (Some code taken from my old Incremancer Test) Build 5: 11/14/24: Added movement to projectiles (incorrect movement but movement still) Added debug enemy Build 6: 11/15/24: Fixed projectile movement with analog to degree corrections Added Toggle between list views (keep pressing 1) Added WASD support and optimized jump animation Build 7: 11/15/24: Correctly implemented Clone deletion and rewrote clone scripts. Fixed Closest enemy detection Build 8: 11/15/24: Added Enemy health and deletion Added Projectile deletion Added Player Health and damage Added Damage animation (Temporary) Build 9: 11/15/24: Added Ray and AOE attack. Ray needs new style of rendering Petition to rename test build from Rougelike Test to Shootemup Test Build 10: 11/18/24: Added Stationary attack New temporary textures Added list based inventory detection Modified enemy damage detection Build 11: 12/6/24 (Public Release 1): Added a bunch of new character sprites and objects Retextured background temporarily Added Character stats Began Public Releases Build 12: 1/29/25 (Public Release 2) Added all weapons to Public Build Began Work on Exp Added Bug Report Added a level up animation (temp) Fixed a bug where Player Strength was read incorrectly Added spawning upgrades (which disappear after 26 seconds) that upgrade stats and add items Many comments added to code Last build before version Alpha ____________________________________________ Alpha Build: Alpha V0.0 (1/30/25) Added Enemy Spawn Scaling Balanced Speed/Atk Upgrades Fixed double flag click bug Implemented Player Attack Reorganized Dev tools/Decluttered UI Slightly Changed Background Changed Player direction code Alpha V0.01 (10/15/25) Fixed character inaccessibility Tied items to characters and removed space hotkey Zoonado set as official name.