arrow keys to move . e there's not a ton of variation in terms of speed(or any enemies yet) because i kind of wanted this to be a slower play. ideally in the end there'll be, like, collectibles and stuff. i'm not really working on this right now because i have other major projects that i wanna focus on, but i'll probably pick it up again soon
ironically this is a MUCH more advanced version of the jello castle engine. i've been hoping people will be able to use the engine to make complex games(ranging from platformer-style to classical rpg) but i don't think it's as intuitive when i've already build a game with it. i'll probably release a more easily modifiable version soon.