Space to shoot R to reload Press orange button to improve fire rate Press green button to improve multiplier Up arrow to advance to next wave Down arrow to use perk abilities E is detonate traps Tips and Tricks: Be strategic with upgrades Plan your reloads Bosses are immune to explosions and abilities! KNOWN BUGS: -Points randomly incrementing
Hotfixes (02/05/25) -Added new Ability, Engineer (Add a second barrel on your turret, firing two nails for one ammo. Fires extremely fast! Ability coming soon.) Hotfixes (02/04/25) -Added new upgrade, mini turrets, (Obtain a drivable turret. Max 1) Functionality Update (01/30/25) U4.5 -Changed turret texture -Made Executioner Perk shoot an axe that lingers for a few seconds. -Executioner axe shrinks slightly every hit -Executioner axe spins in place and can hit enemies when coming back -Executioner perk now has an ability. Summons an axe that kills enemies and follows your mouse. (30 sec cooldown) -Changed nail texture -Changed Map Perks Update (12/17/24) U4 -Added Burst Perk, Fire five consecutive nails in quick succession! -Added Trapper Perk, place explosives! -Added Executioner, shoot massive nails! -More in the coming days! Hotfix (12/16/24) -Nerfed multiplier upgrade costs (again) Economy Update (12/12/24) U3 -Updated turret sprites -Changed the way the turret rotates -Added separate cost for fire rate -Nerfed multiplier costs -Buffed fire rate costs -Multiplier cap nerfed (100>5) -Fire rate cap (N/A>0.2) -Waves (15>18) -Reduced the amount of time a nail lingers for Adjustment Update (11/16/24) U2 -Adjusted how Bosses spawn -Nerfed Boss kill payout (5x > 2x) -Added 5 more waves -Nerfed Wave 10 -Hopefully fixed projectiles piercing Bosses Boss Update (11/15/24) U1 -Added Boss (Spawns about every minute) -Added wave system -Added multiplier upgrades -Nerfed starting cost -Changed price increase system -Removed Piercing -Buffed Reload Time