To scroll through commands, use the arrow keys ((there is an on purpose delay when scrolling)) Space key to do an action (choose block, attack etc) Below gives some info on blocks (and why the project is in a little bit of an unfinished state, but almost complete) COUNTERS: When a counter is successful, you need to START SPAMMING SPACE!!!!! There is a timer that will eventually run out!!! BRIBE BLOCK INFO: Triangulus can't take damage when he is bankrupt. Bribing him will stun him and make him weak to physical attacks. When he snaps out of the bribe, Triangulus will temporarily throw away the duo's bribe block. If various stats appear over the screen (not caused by the stats block), please press the green flag again if the statistics are getting in the way of gameplay. just a note for release, leaving it here: sorry if some things are incomplete, im trying my best to add the rest of the features in! (i was really put into a time crunch after figuring out the release date) really tried my best to finish every feature i could (got way too many new ideas whilst making this, like mr business!!) hopefully i at least finish these things before the game comes out: ending messages from billy when triangulus is defeated out messages for kevin and billy bribe ends after a few turns an attack triangulus does to make the bribe block available rather than it available 24/7 most of the blocks actually work if these aren't in when the game comes out i will add these as soon as i can!! some faq on bugs and other things: the bribe block (when used against triangulus) was supposed to end the turn but like, it did the whole continuation of the same turn and yea!! unintended but staying!! mr business was gonna be for the bribe block but that was too difficult and annoying to add so instead the whole money flying to triangulus and him throwing it was better for me tbh a lotta promised features are unfinished mainly because i was scrambling over a lotta the variables to make the fight actually playable ((i will add them tho!!))
Expect bugs, this isn't the final version of the boss demo. The long awaited boss demo is finally here! Take a look at a short preview of a boss, and how battles will function during bosses! ------------------------------------------------------------------------- Triangulus Triangle Head has gone mad and turned on Kevin & Billy! Can Kevin & Billy take him down? ------------------------------------------------------------------------- This battle Includes some special commands compared to regular battles! -- Bribe Function What's planned (since i couldn't finish them in time for release): -- Dodge Function (Gives a small percentage for dodging) -- Counter Function (Will not always work, however there are items to boost counter chances) -- Full-On Kevin Attack (A move that causes mass damage after a certain condition is met) -- Stats Block (To view Triangulus's current health, and any other info relating to the duo) -- ModBlock (Modify the fight, at the cost of certain stats, losing blocks or turns.) And More! ------------------------------------------------------------------------- the game will receive bug patches and fixes btw Current Bugs: - Command Blocks will randomly appear sometimes when they shouldn't - Command Blocks show even after the duo is defeated - Billy's out costume won't always work correctly - The turn UI for Billy gets broadcasted twice on his turn ((probably fixed..?)) - bribing is broken somewhat - turns are going a bit wacky (most likely unfinished code) - bribing will also be done on billy's turn if space is held when bribing as Kevin - billy's out message sometimes breaks and happens over and over again - blocks break ENTIRELY when using an unfinished block - triangulus may sometimes stay in the incorrect layer - less of a bug, more of a balancing thing: getting near the end of the battle, there is a higher chance of the duo losing (i haven't added any balancing yet, it should be possible to beat him, but a lot harder until more defensive blocks are added) - the bribe cooldown is a bit wonky sometimes, ending sooner than it should (this seems to possibly happen after Kevin drops to critical health? when billy's message appears about Kevin's health) - holding space after bribing will skip a turn - using the unfinished block (the ModBlock) will break Kevin's speech and various other aspects of the game The biggest bugs: Triangulus's random targeting choice isn't the best, still trying to fix it (sometimes will ONLY target one of them) The bribe timer and cooldown may not function perfectly, still testing them though