-------------------* LAGGING? PLAY HERE! *----------------- https://turbowarp.org/1097254055?clones=Infinity&offscreen&limitless&hqpen&fps=60 Welcome to GP NEON, a 3D racing game inspired by Sci-Fi franchises like F-Zero. Race bot players, create your own stages, and take the lead in this fast paced racing game. -Controls- A/D/Arrow Keys to Steer W/Up to Accelerate S/Down Air Brake Release and press accelerate to “blast fix.” Blast fix: Stops all other momentum that is not in the direction you are facing. That’s how to play! -Level Editor Guide- The editor works by using a series of connected points to, like pieces of a puzzle, create one big track. SLIDERS Zoom Slider - Changes the zoom of the camera. Color Slider - Changes the color of the finished track. MENU BUTTONS Delete - Deletes the WHOLE track and removes it from the level list. Use with caution! Test - Load a race with this track. Saves automatically. Rename - Change the name of the track. Save - Save your track to the game. Is not permanent. Exit - Leave the editor. Point Selection Press the green L button to switch it to the blue R button. This will switch from showing the green left side to the blue right side points. Click and Hold on a point to begin moving it. The directions to its connections are displayed. Tap on a point to turn it yellow. Then, you can select a segment. Selection Buttons F/B - Controls whether to target the line in the front or back is selected. Nml - Changes type of line selected. Nml line - Normal, Wall. Inv - Invisible, non-colliding line. Jmp - Makes you bounce when you hit it. Y - Tap and hold to change the 3D y position of a point Plus Sign - Adds a new Left/Right line points at the selected point. Minus Sign - Deletes selected Left/Right Points. That's it! -Credits- Thanks to @GingerGecko for awesome music and audio suggestions. Thanks to @MathMathMath for their excellent wireframe 3D tutorials. Thanks to @Mr-chipm0nk for a line intersection script. Thanks to @TheLogFather for a triangle intersection script. Thanks to Nintendo for the music and inspiration. Thanks to Waterflame for their song Blast Processing. -Tags-