Drag the points around. Blue controls location of the triangle Green controls the rotation and aspect ratio Red controls aspect ratio setting "textured?" to 1 draws some lines on the triangle to represent an actual texture (i couldn't figure out how to put an actual image in the svg, so you get lines instead. also i know they change thickness based on the aspect ratio).
I generated a bunch of triangles at different aspect ratios with a python script, then the project does some math to figure out which one to show and where to put it. It only works for right triangles for now but i plan to make it work for all triangles soon (tm) EDIT: https://scratch.mit.edu/projects/1097908385/ I only made 20 different triangles so the changes are very noticeable. The triangles are also misaligned. I have a way to align them but it doesn't work since some of the scratch servers are broken why use this method? its a lot faster than existing methods (i think) and doesn't use as much memory as STTF (also not sure about this)