Arrow keys + space or < key to navigate menu Player 1: Arrow keys to move, < to select character and attack, > to shield, / to special Player 2: WASD to move, F to select character and attack, G to shield, H to special Holding a direction will change what move you do. Each character has a neutral, side, up and down attack. Each character also has 2 special moves (an aerial one and grounded one). You can perform a grounded special in the air by holding down + special move button. Special moves can also be triggered by pressing shield and attack at the same time.
Version 5.0 highlights - 2 new maps: BBBB and Crumpet Town - New menu screen - Added attacks from ledge - Added wall jumping (Only Sam, Robot Sam, and The Hype Man! can do it. Press the direction opposite of the wall as you collide to wall jump) - Added taunts (hold shield + down) - Added hitfall mechanic from Rivals of Aether - So many sound effects have been added. Almost all moves have one now. - Redid the music on most maps, improving their quality - Testing Grounds has Chad NPCs and rain - New Digachad theme - New Final Accident Background - Blast zones are now way bigger, allowing for more edgeguarding to happen. As a result, most moves no longer kill stupid early - Fix a whole load of bugs - Shields look better - Some moves give the player fire, electric, or blue effects when hit. This is purely visual - Bot AI has been changed. They now use their grounded special more and edgeguard better - Certain projectiles can now be destroyed by hitboxes - Almost all characters have higher run speeds, faster fall speeds, higher max fall speeds - Speed from running is now conserved way better in the air. To compensate, most characters have lower air speeds - Some attacks have reverse hitboxes now - Camera moves faster - Added: ??? - removed secret goblin tech Character Change Highlights Sam - Dair: new multihit move - Up air: new move - Grounded Special: new move - Aerial Special: faster, goes farther, more damage, less aerial drift, bounces when ground hit Digsbi - Can now earn money through hitting other players Grounded Special: new move, allowing him to summon maggots and skeletons - Maggots cost $20, are slow, but can hit upwards for combos - Skeletons cost $50, are fast, will chase after the closest enemy, and can leap far - Both summons last 10 seconds and can be destroyed by attacks - Down Ground: can be charged now - Neutral Ground: new move - Neutral Air: 2 frames faster Jeffrey - Decreased weight - Neutral Ground: added pan hitbox - Side Ground: less startup - Up air: decreased knockback, added autocancel - Neutral air: now gives height (credit to for the idea) Mossum Possum - Neutral Air: changed animation, added landing hitbox - Down Smash: faster, smaller hitbox, cancelled when airborne, changed angles - Up Air: new animation, less range - Aerial Special: added a hitbox - Side Air: less knockback, added weak hit, more endlag Robot Sam - Neutral Air: changed animation - Side Air: its better now (trust me) - Down Air: new sword move - Grounded Special: increased mobility in air, slightly increased hitstun - Neutral Ground: stronger and slower - Aerial Special: new animation, more height, changed launch angle - Up Air: more startup (frame 6 -> 8), more damage (12 -> 15), changed hitbox - Down Ground: lingers for 4 seconds, limited to one on screen at a time - Grounded Special: slower, damage increased (3 -> 4) The Hype Man! - Side ground: added aerial version, smoother animation - Knee: +1 frame startup, more useful late hit - Aerial Special: more aerial drift after move, increased height - Down Ground: new move - Grounded Special: faster in general Digachad - Is perfect, and therefore doesn't need balance changes After literal years of procrastination, The final version of Super Accident Bros is here! I never got to add some things (the new character, a better training mode, etc.) but I am now finished with the game.