Please give credit if you use(I will be sad if you don't) arrow keys to move up/Z to jump x to shoot box saving yey! (scroll for more info) __what's different__ this tile engine can support as many tiles as your computer can, I've tested 1000x500(500000 tiles) on my Chromebook and it works well. you can go this high using the string limit(infinity characters) and shoving those into a list, you can see the wiki page about it in the how it works sprite. This tile system does not use clones! __what I'm working on__ saving is done, yey! sort of, it doesn't like turbowarp (I'll fix it) __other info__ -also 0 is the toggle editor button - 'g' to toggle hitbox visibility! -this is better for one big map than a bunch of small ones.
@parkmasterpro - me, the only dev :( Scratch Wiki for their page about strings, which gave me the idea, and @crimsonsgarage who gave me the motivation and reason, due to their problem with @griffpatch's version. love u griffpatch! thanks for your maths. although i may have gone a bit off of your design.