Click the mouse to continue, then in the cutscenes you can also press space bar or click. This is about a 20-minute game. This is a teaser to what will come in the future... I know Sora doesn't actually give up his Keyblade. But it would make a funny story with this idea. This is also a test... and not what the actual game mechanics will be like. The enemies were giving me trouble and I didn't want to submit this too late to the Winter Gam Jam. I also have the first cutscene if you want to check it out, https://scratch.mit.edu/projects/1079831066/ . It's very unstable though. And sometimes its glitches and the sound doesn't sync up when it does. But it's still cool if your computer doesn't explode, make sure you have the Griffpatch Addon.
This is the property of Disney Interactive, Square Enix, Nintendo, and Jupiter Corporation, for the Game Boy Advance. Make sure to have the Griffpatch Addon before playing! Have the loading glitch one and if you want, the one that makes full screen bigger. Credits go to: LongplayArchive, for a full video of the game: Longplay of Kingdom Hearts: Chain of Memories. Griffpatch for some of the tutorials I needed, and Game Jam "Shapeshift". khinsider for the game rip of the songs. And the Sounds Resouce for the sound effects. Chao for Voices, iMackshun for Miscellaneous. Also, The Spriters Resource, I would not be able to make this without any of these, so thank you. Nemu for Sora and Sima and Unknown and Shadow Heartless, TriggerX for Bambi, Frario/Unknown for Gene, Perseus for Tinker Bell, Frario for Classic Donald, shadowman44 for Classic Goofy, Sorceror Nobody for Between-World Rooms, A.J./Nitro/Random Talking Bush for Battle Backgrounds, A.J. for Battle Entrance and Battle Extras, GaryCXJx for Cards, Mighty Shy Guy for Company Logos, Preed for Game Over Screen, Super Missile for Icons and Health Bars, Oshio for Keyblades, rani_roxin for Magic, noodleboy347 for Talk Bubbles.