devlog: ( a bit late ) 0.4e: Big update! Stocks can go up to 7, added up-b's, and down and side a's for Kirby and Jigglypuff. Only attacks left are neutrals. Added a visual box for sing and also fixed the bug where Kirby can attack out of sleep. Friction is also higher if touching the ground. Also added 2 more maps - neon flux and lylat cruise 0.4d: Added micro temple, made the map select highlight, made clipping through the map less common, changed knockback amounts, fixed Kirby's up-a and got rid of some more beta clipping code. WiIl add ledge grabbing and neutrals soon. 0.4c: Added final destination and sunset boulevard, added Kirby's side-B, and fixed bugs with the menu 0.4b: added Jigglypuff's down-B, countdown. 0.4a: Fixed a LOT and caused a LOT of bugs. Also added character stun. moves (Kirby) ↑ - Jump → - Move right ← - Move left ↓ - Fall or Crouch > - Grab < - Shield regulars K - K+↑ K+↓ K+← or K+→ - specials L - Inhale L+↓ - Stone L+↑ - Final Cutter (up then down blue sword) L+← or L+→ - Hammer moves (Jigglypuff) W - Jump D - Move right A - Move left S - Fall or Crouch Q - Grab E - Shield regulars C - C+↑ C+↓ C+← or C+→ - specials V - Roll V+↓ - Rest V+↑ - Sleep/Sing V+← or V+→ - Strong Punch?????
space now resets all 1/2 for dev menu 3/4 for stage hitboxes new reset key: 9 (sets to 3 stock) todo: make knockback less powerful for both players or change calculation grab and shield for both characters both characters neutral attacks ledge grabbing sprites, duh more stages (aiming for 10) timer select ui and menu gui timer fix bug where player clips through bottom of stage when underneath fix bug where you can move during countdown if you attack (kinda done) other things I want: small bounce when hit into the floor or wall you can go slightly further off screen, and if you do, there's a lil blip thing that shows your y or x