This is the higher quality version of the lighting simulation. This can only be run on turbowarp due to the clone limit on scratch. Press V to enable better lighting, press C to disable it. Press 1 and 2 to switch between render modes, and press A to add a new light source, you can drag the light sources by clicking on them. Press up arrow or down arrow to change the brightness multiplier. Press 3, 4, 5, or 6 to change the color blending mode. Press X to enable red dominance, and press Z to disable it.
https://turbowarp.org/1099502917?turbo&stuck&clones=Infinity Distribution type 0 is random distribution, which randomly puts the pixels across the screen for a more mosaic effect, but it is super slow for higher quality sims. Distribution type 1 is uniform, which makes a grid-like pattern, and is way more efficient but looks slightly less cool. Render scale is the size of each pixel, a bigger scale needs less pixels but is less accurate. Pixel amount is the number of pixels used. This is only used in distribution type 0, because we can calculate the exact amount needed in distribution type 1. You might have to play with this value a bit when you change the render scale.