I'm making a creature collector + rougelike mix if you want your own creature in the game then enter the stats of your creature and remix (also you can have multiple creatures per project) types from left to right: fire, nature, electric, air, ground/rock, metal, otherworldly/celestial. each creature can have two types just replace the purple with white with the types you want just below the types is how they attack creatures can only have one and often keep the same fighting type through evolution same as with highlighting types stats base speed: player walking speed will be around 10 damage: damage is divided by resistance max hp: player max hp starts as 100 resistance: damage is divided by resistance ( damage from enemy / (resistance + 1) ) there is an example in the DEMO sprite @!#}~t!#}[a&l`=#}` *zzzl~*^lqts%!a[~|l%[{~^tlsal`#t!~#*l_sap~l$^~^#~l#!~`q^!}iii #!~`l#!ap~lt^!#*lz|l}^|@s!t$l{s{ sorry, cat ran across keyboard.