[WASD] - Move [MOUSE] - Camera [Left/Right Arrow] - More camera (z rotation) Math stolen from https://en.wikipedia.org/wiki/3D_projection#Mathematical_formula v1: - Initial Release v2: - Added relative movement (Multiplied by sin/cos of rot) - Fixed perspective bugs (Increased Focal Length) v3: - Mouse Rot controls v4: - Z Rot Controls v5: - Basic Z Clipping v6 TODO: face ording tri filler