ARROW KEYS OR WASD TO MOVE AND JUMP R TO RESET (in case of being stuck) S TO SKIP TUTORIAL You may be asking, "what are the load times for?" It's actually just a sprite the blocks the screen as the new sprites take their places. When working on slower computers I noticed the sprites would move to their places out of sync with the background, so I put the block there. I may switch it with something better looking later.
I made the levels, wjoaquin (game i remixed off of) made the engine. By the way... The first 31 views are from me making this. ******** VERSION HISTORY: 1.0: 12.2.13 Release. Tutorial, stages 1-3 1.1: 12.2.13 Specialized music per stage 1.2: 12.3.13 Stage END-1 added WASD controls added 1.2.1: 12.5.13 Death counter, timer and total death counter variables added 1.3: 12.8.13 Stage END 2 added timer won't run during load times 1.3.1: 12.9.13 Stage 1-2 fixed to fix with stage theme Stage 1-1 made a LITTLE easier 1.3.2: 10.30.14 Made earlier stages vector ******** Stage themes: Tutorial: Ryu theme/Street Fighter III 3rd Strike 1:???/??? 2:Ryu theme/Street Fighter IV 3:Ryu theme/Street Fighter Alpha 3 END-1: Evil Ryu theme/Asura's Wrath END-2:Balcony/Cave Story Wii