Funny Moveset just cause. E - Command Grab: - Dashes to grab your opponent. If you succeed, you can perform an up/down/back/forward throw with WASD or the arrow keys. - While your opponent is grabbed, you can either click, press R or Spacebar to perform a pummel, which adds extra percent! R - Imaginary Shotgun Blast: "But your honor! It was imaginary!" - Use an imaginary shotgun that sends your opponent flying in the other direction! T - Cartwheel: "Impossible Athletics" - Propels you forward by performing a cartwheel, dealing damage on impact. - Hold T to charge up your cartwheel to go upwards. Y - Spin: "It's in the name" - You spin forwards while dragging your enemy with you. V - Taunt: "If you must fight, you must time it right!" - Does a random pose that cancels your momentum - Great for evasive maneuvers P - Pose: You pose! That's it! No combat involved stuff! G - IMAGINATION: (UNFINISHED) - Conehead comes up with his wackiest idea yet! He weaponizes his own imaginaiton! (Will temporarily alter Conehead's moves on activation in the future) Q - Beachball Throw: (UNFINISHED) - Throws a bouncing beach ball that logistically shouldn't be doing any damage...
Game Mechanics: Percentages: The higher percent that someone has, the further they're launched when hit. Camera: Press 1, 2, 3, and 4 to switch between different cameras! Cam 1 is You, Cam 2 is Dummy, Cam 3 is Mouse, Cam 4 is Center Stage. Cooldowns: Press 5 to disable/enable cooldowns for moves. (Doesn't work right now but it will later...) Active Dummy: Press 6 to activate/deactivate the dummy's attack mode. Blast Zone: If you get launched beyond the blast zone, you'll get knocked out! Don't worry though, you'll respawn shortly after. @PlsGiveMeT0es for the original engine (with stands): @ClasyBoi for creating Conehead and this moveset.