**Original Instructions by remi** Use WSAD to move IKJL to move the camera **Updated Instructions** I have changed the Project so that the camera is bound to the mouse instead of IKJL, as you would see in most modern games.
**Original Notes and Credits by remi** I have 32 FPS and you ? **Updated Notes and Credits** Thank you to remi for creating this brilliant template. I hope that more and more people can appreciate the engine he has created and make use of it. Feel free to remix this Project to make a game that uses the mouse, but give credit both to the Original Creator for the template/engine and me for the mouse binding.