Non-Euclidian Maze Test By NoUsername-King ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Instructions - ✦Your task is to get to the end of the maze ✦The maze is constantly changing as you move through it. Some areas may be bigger then they seem. ✦If you need a hint on where to go, press and hold Q ✦Remember to take any path you can! ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Level Editor - ✦To activate the level editor, press shift+1. ✦To clear the level, press shift+2 ✦To switch to the wall placer, press T ✦To switch to the erase tool, press R ✦To stop placing tiles, press E ✦To place a portal, press Y, U, I, or U (directional) ✦To switch view mode, press L ✦To turn off collisions, press K ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - How it works - ✦The vision of the screen is its own separate list from the level, to allow portals to effect whats on your screen. ✦When a tile for your view passes over a portal, it goes to where the portal is and continues to cast after ✦When the player passes over a portal, they are seamlessly teleported to the other side ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Credits - ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ✦All code and art by me, @NoUsername-King ✦Inspiration from Griffpatch's "Non-Euclidian Lemon Grab" ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ - Stats - ✦2 Sprites (Yes, believe it or not) ✦1225 Blocks ✦81 Scripts ✦9 Costumes ✦15+ Hours ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ I spent way too long fixing ONE BUG so please ❤️ and ⭐, It really helps :)