This is a remake of my best non-remix project which was my take on a Scratch version of Plants vs Zombies 2. This project however has been abandoned due to me quitting Scratch due to the reasons mentioned on my featured project. So it’s completely unfinished. So I have left you guys with this incomplete build as well as some notes for the changes to my previous version. Plant seed reload has been HUGELY improved. As before only some plants had reload on their seeds and they how to reload when you clicked on the seed packet so you could end up having to wait for it to reload when you didn’t want to plant it. Now EVERY plant has a reload that starts when you plant it and the reload time is represented with the seed packet getting increasingly lighter. Conehead. Buckethead and flag zombie equivalence have been added for the tutorial and Ancient Egypt zombies. They were added to make it for some variety in the levels as before there were barely any level of variety in terms of zombies. A tutorial level has been added to showcase the basics of the game play. Snowpea has been added due to the fact that he won a plant vote between Snowpea. Squash. And Jalapeño that I did a long time ago. He can purchase for 5000 coins in the shop. Zen Garden has been added and is accessible from the world map. It serves as more of a almanac than a normal PVZ1 or PVZ2 Zen Garden. It shows all the plants you currently have and teaches you what each plant does by hovering over the plant you want to read. An Iceberg Lettuce costume has been added that will replace it’s usually design (both in level and in Zen Garden) to one with Peashooter headphones. It can be purchased in the shop for 1500 coins. Camel zombies have been added. They only come in pairs of one and each one has a different ability. One is faster than the others. One has more HP than the others. And the last one is immune to freeze. A power called ‘Peas Away’ has been added. After its unlocked. It can be used after paying 825 coins and it sends a ton of peas after where your finger/mouse is. Following it as long as the power up is active. A level progression bar has been in levels to indicate how close the level is to being over. The bar moves on its own like in PVZ3 instead of being determined by how much damage you have done to the current zombie as I didn’t and still don’t know how to code it to work like how it does in normal tower defense PVZ games.
I can’t be bothered. Sorry :(