An improved version of the original Echoing Depths. Now more balanced, immersive, and generally just better. Instructions: Arrows or WASD to steer your submersible through the depths Space to send out a sonar pulse into the silence of the ocean — this reveals the location of sea mines and other dangers, but attracts... unwanted attention. Use with caution. How deep can you go?
All art and code is by me. Sounds are public domain, downloaded from Freesound.org Thank you to my dad for teaching me how to use sines and cosines to calculate directional velocity. Thanks to everyone who provided feedback in a polite and helpful manner, especially the judges! Changes Made: (11/26/2024) Increased sonar range Slowed squid sonic dash Made objects very near the sub visible without sonar Added underwater ambient sound for increased immersion Animated squid The game now gets more difficult as it goes on Squid now move more often when not tracking sonar pulses to make up for their slowed dash Added decorative harmless fish (1/20/2025) Added background darkening the deeper you go (4/12/2025) Sonar pitch randomization