You, a Shaloomaner, are holding a last stand against the Blu Kais. Resistance will be fierce, but you have an infinite flintlock gun so you can whack enemies with it or shoot it. You shall conquer and dominate the republic of Blue Kais (correction: eradicate) (q to whack, e to parry some projectiles (very difficult) f to aim, click after that to fire spacebar to sprint (use this as much as you want theres no penalty)) (whack does 57 dmg and fire does 75, but wack dmg is doubled when fighting armored enemies) also temporarily you can press spacebar to move faster. Alpha V1.10
RECOMMENDED TO PLAY HERE since the game is laggy as heck. https://turbowarp.org/1102498671?fps=80&interpolate&clones=Infinity Used to be known as "Last Xialin Standing" and "The Shaloomaner" not adding mobile support until game finished credits to @yanyaa for M202 FLASH flame launcher credits to @dradon12345 for flintlock (im not sure who made the original model but pretty sure he did) credits to @greenthespaggoty for overhaul update End of the Line - UNDERTALE YELLOW OST Version 0.0.1- Demo Release, just 1 wave, and if you die the game just stops. Q to whack Version 0.0.2- Wave system added, changed weapon to flintlock, and debugging goes brrrrrrrrrr Version 0.1.0- Added flintlock firing system- f to shoot, click to fire Version 0.1.1- Now there's 3 waves Version 0.2.0- Added archer kai (that makes 5 waves!) Should probably do something about the inf flintlock gun though... Version 0.2.1-Added medkits to heal hp and nerfed archer kai (reload) Version 0.2.2- Added slight inaccuracy chance to arrows Version 0.2.3- Added Light Spearman Kai- infuriating to fight. Version 0.2.4-Added powerup scattershot. Self explanatory. Anyways, fixed some bugs too Version 0.2.5-Snipershot power-up :true power. Can be stacked with scattershot. Version 0.2.6-Finally nerfed flintlock. Also nerfing waves 6-9 Version 0.2.7- when aiming, you will automatically stab any enemy that is touching your flintlock Also changed medkits powerup frequencies Version 0.2.8- Added floating by pressing spacebar (note to balance that later), nerfed L.S.K. damage from 25 to 20 Version 1.0.0-Added wave 10, with archer master kai. For what he does... you'll have to find out. Still extremely buggy. Version 1.0.1- Finally patched snipershot bug. Version 1.1.0- Added enemy stat multipliers (125% on waves 5,10,11,12,13,14) Added Wave 13 (rip my pc) 1.1.1 - removed images of the items and replaced with words 1.1.2 - Added wave 14 - Added wave 15, you can now see enemy stat multipliers, (150% on wave 15) -Nerfed wave 13 1.1.3- Nerfed wave 15 (twice) 1.2.0- Added lifesteal -lifesteal from bosses is scaled by magnification 1.2.1- Nerfed Lifesteal 1.2.2- Lifesteal only works after wave 10 1.3.0 (yay 130) - Scattershot scatter range increased -Scattershot and Snipershot gets buffed after wave 10 1.3.1- Wave 16 added Kamikaze Kai added H Spearman Kai extra damage bug fixed (40->25 dmg taken by bullet) 1.3.2- Wave 17 added -Game renamed to Conquest & Domination -Dialogue added 1.3.3- Explosions do friendly fire 1.3.4- Dialogue box fixed 1.4 - Wave 18,19,20 added - Sword Master boss fight added -Lifesteal fixed 1.4.1- Melee units not attacking fixed 1.4.2- Sword Master speed 2 -> 4 1.5- Sword Master rework -Sword Master's damage and speed is doubled every time he yells die when he rages -Dialogue for sword master added 1.5.1- Sword Master attack cooldown 0 -> 1 (there was 1 second windup) -Wave 21 added 1.5.2- Commando Kai bullet base damage 150 -> 40 1.5.3- Shaloomaner spawning with 15k hp fixed - Wave 22 added - Sword Master attack fixed 1.6 - Parrying added - Some projectiles are not parryable but most are -Commando Kai base health 125 -> 250 1.6.1 - Items are reset to 0 at wave 11 - Commando Kai bullets now do friendly fire - Waves 23 and 24 added (good luck you'll need it for this) 1.6.2- Wave 25 added - Enemy Bullets are now able to be blocked with your own bullets - Commando kais now fire bullets at random when they first spawn in instead of shooting together -[EXPERIMENTAL] made desert background 1.6.3- Immunity items finally work and makes you immune to ranged attacks. Stacks and lasts up to 5 seconds -fixed wave 22 randomly spawning 10 rockets and not progressing -fixed wave 21 being cleared while archer master is still alive 1.6.4- Bug fixed - Taking fire damage now has a separate effect than the die screen -Fire radius nerfed -Bug fixed 1.6.5- Added waves 27-29 -Made dialogue go quicker on sword master -remodeled archer master kai 1.6.6-Added trumpet isas and variants, uhh theyre annoying and you should kill them asap 1.6.7- press r to hide all annoying variables blocking your view 1.6.8- Parry hitboxes are now invisible -Changed wave 25 for Trombone Isa to spawn separately - Nerfed wave 27 and enemies spawn slower 1.6.9-Fixed bug of game not progressing after wave 26b -Made Sword Master Dialogue slightly faster -Snipershots and Scattershots reset on wave 21 but you gain a bunch of stuff 1.6.10-Commando Kai Redesign 1.6.11- Magnification on Wave 28 nerfed from 300% to 200% -Wave 29 magnification 300% to 250% -Wave 27a is added before Wave 27b 1.7 (Mafia Kai update) Conquest & Domination -Commando Kais spawning are significantly delayed in -waves 21-30 -Wave 30 added -Mafia Kai added -Lifesteal V2 added 1.7.1 - Bugs fixed (for now) - All enemies now take fire damage - I accidentally rolled the version back to 1.6.12 whoops