Rules: <1> Do not modify the player, you can modify their attacks but don't go too crazy. <2> Do not make the boss TOO hard in one remix, make small tweaks so it's still playable after like 20 remixes. <3> Nothing unfair. If you make any new attacks, they have to be telegraphed. <4> Everything is based on delta-time, so put that into your attacks. For reference, if you want to go 1 forward per frame assuming 30FPS, that is deltatime*30. <5> The win conditions possible have to contain the bosses health going 0 or below. <6> for the love of scratch make the boss possible!!! Good luck :) Changes: [5] Sentries are now reinforced (5 > 7 HP). Boss does more shot damage (1 > 2). [4] Sentries now have a special module, making them shoot bullets that are slower but deal twice as much damage. Also less annoying player SFX. [3] Ability added: Sentry - After Rush, glide a bit and place down a sentry that shoots/spins rapidly and has 5 health. Had to add this description since skiBuddy forgot lol! [2] Ability added: Rush - Every three movements, it does three that are twice faster than normal. [1] Boss move cooldown 3 > 2.75, Bullet speed 150 > 165, Body damage 3 > 4. [0] Player has 100 HP and the boss has 250. The boss moves around and can shoot a projectile that deals 1 DMG. Touching the boss deals 3 DPS. Going 0 or below health makes you DIE... The way to damage the boss and win is to fire a projectile towards it that deals one damage.