Not presently functioning *** Change Log 2: Edit 8: Maxed out the change log, lost an entry, it’s dumb but I absolutely hate that. Anyway it’s 5 AM now. Idk what I’m going to do. There’s washing up in the kitchen, I could clean, it is an absolute state, but if I don’t sleep now I’ll be out of it all day again tomorrow. Why am I even typing this, why here???? Im tired. Edit 9: Another day, been working on a locking and unlocking system for the buttons. If that doesn’t work then I’ll just do the sensible thing have a individual broadcast for each button, I have no idea why I’m not just doing that already actually but never mind…I mean I could seriously just do that. Heck. Why didn’t I just. Never mind either way I’m on 10% so I’ll be taking a break to charge.
UPDATE - NOV 27 2024 This is a copy of the original project which I’m keeping as a backup/archive privately. I just got to the point where I realised I’d gone so wrong it would be better to start from scratch (no pun intended) with the coding. I winged it and it didn’t pan out, but that okay it’s a learning process. This time I’m gonna make multiple Lists, one for each round. The old code was this behemoth of an Else If statement, I don’t precisely know why it work the whole way, I’m sure I would have found whatever block I missed or misplaced if given the time, that or maybe it was just too much in one script. Regardless, even if I had fixed my code it wasn’t going to create the Rounds I was looking for, making it affectively worthless. What I need to do is have a Mother List that randomises at the start of the game, but that all the other Lists then base themselves off and stick to the 1 order. That way I can get the Rounds to work the way I want them to, and stilly have each game be different. Okay gonna go do that now. Edit 1: Also I can make the loose state be that you go back to round 1 and original order changes. Before I just had it flash red and play the correct note again, there wasn’t really a way to loose, which isn’t terrible but I think having a loss system will make the game more interesting not less. Edit 2: List Family created :) Edit 3: Well it’s 3AM and I have noticed this time so if I’m sensible I’ll stop here. However! I have got round 1 working and the loose state working it seems. I’m just going to add round 2 to see if my system works, it feels a lot neater already I just hope I’m right this time. Edit 4: Half an hour later, answer no. And then I made it worse. I still don’t understand OR statements, it doesn’t mean “or” I swear, which is even more confusing because AND does mean “and” from having used it a few times now. Anyway I’ll have to do a bunch of Else If statements again unless I can clever about it somehow. I’m going to try being clever about it, I don’t want massive Else If statements again, it’s a pain to make fixes if nothing else. I should really go to bed, I should *not* try that idea I just had which I’m going to do god damn it. Edit 5: okay it’s 4 am now I’m on 6% I’ve left the start of my idea in my project for me later, I will work on it when I have the time to, it will be fine. I turned off the Lists and such in meantime, the buttons can be tapped and they make noise so that’s something. This really wasn’t the kind of challenge I was expecting, I thought it be more about sound but I guess that issue is coming up later not, not at all. The background flashes too huh, I could do a thing, gosh darn it… Edit 6: alright not going all the way but Red & Orange now have their free play mode colour flashes. I’ll do the rest another time when is not quarter past 4 in the morning. Edit 7: thinking about it though it would have been better use a sprite and just change the colour effect. One sec. *** [OLD CHANGE LOG - NOV 26 2024] Change Log: So I noticed last game I struggled with music a lot, I think it’s a good idea to take whatever weak point or whatever was confusing for me in the game I made last & make it the focus of the game I make next. Aim is to make a musical matching game. Player hears a sound and must select the sound that’s the same. A part of my brain just wanted to combine Lair’s Cards with this concept, but don’t you dare! I’m serious, keep. It. Simple. Alright, I’m gonna grab sounds & start adding. *** (Written first but moved to 2nd paragraph) Okie Dokie, there’s still a major bug that needs fixing with “Bloop’s Halloween Night” which breaks the whole game waaaay too easily. I have solution but before I finish doing that I’m gonna start a new project so I don’t loose steam or break, gotta keep it so there’s always something next. It’s super dumb idea for me to type this out because I know exactly what I’m like and what it might result in: But even if it’s very simple games, if I can keep this up & make a game within every two days or so, over and over again, I’m going learn so much within the next 6 months to a year. I won’t be anywhere near proper coding, but it sounds a damn sight better than making little to no progress at all towards actually turning ideas in my head, into real things in the real world. That’s definitely gonna come back to bite me, I know what I’m like, the more of a *thing* I make something, the harder and harder it gets to do. SO SILLY GAME MAKING TIME WITH NO STAKES WHATSOEVER YAY YAY YAY LETS GOOOOO. *** Edit 1: Background (might be changed later. Oh I might make it react to the notes you play. Or if you get it right or wrong. Or BOTH, hah) added, note sprites added, sounds added, clicking visual added. Gotta go make dinner now.