This is a complex game, and lower-end devices may not handle it well. This game does not work on mobile. The physics are still bad, but I'm working one making some more precise physical compensational code. It's also a bit choppy, and I can't change that without the car going 7000 MPH. CHANGELOG 1.0 (7/30/2017) - Initial Release 1.1 (8/6/2017) - Reduced Lag - Updated Home Screen Look - Increased Car Speed - Changed "Credits & More" page to "News" - Bug Fixes 2.0 (11/27/2024) - Faster opening sequence 2.1 (12/14/2024) - Even faster opening sequence - Improved physics Coin rewards are determined by this math formula: ROUND((10 - (finishing time²) * 100). The max amount of coins is 99,999
@iGrantastic made the project, and I am currently improving on it to make the physics more realistic, and the game easier to play. CREDITS: - Blender 3D: Track and car designs/textures - Paint.net: Blur effects/titles & buttons - MediaHuman: Song and sound effect downloads - RadioCutter by Waterflame - Show Time by Waterflame - ThugBeat by Waterflame & Racing Apex