------------------------------WARNING!--------------------------- This game is NOT finished YET, expect unfinished models with unfinished script and bugs. Thank you for noticing. - Illya_V, developer of the modification. ----------------------------------------------------------------------- Feel free to report any bugs or leave suggestions in the comments. "Non auro, sed ferro, recuperanda est Patria!" "It is with iron, not gold, that we shall reclaim the Homeland!" -Marcus Furius Camillus saying to Brennus on the start of a surprising counter-attack of Rome A 'Lords of Britannia' Sequel/Spinoff (Scroll down for instructions) [BATTLE CONTROLS] -WASD to move. -Click (and hold) to charge an attack, then release to swing your weapon. -Q to block (reduces damage taken by 50%). But remember, dodging is always an option. [INSTRUCTIONS] -To Capture a city simply move your army into an enemy city and wait a turn. Note that you cannot capture a city if an enemy army is stationed there. -Click on your army to select it, then click anywhere to move your army in that direction. -Click 'End Turn' to end your turn -Click on any city owned by you to open the recruitment menu. -Click on a city not owned by you to open the diplomacy menu for said country. -Declaring a war costs Diplomatic Points, which you gain each turn. -Integrating cities costs Administrative Points, which can be seen in the character menu and are gained each turn. -Click on the AT WAR button to check your warscore and negotiate peace. -(Velites are more accurate than, and have a faster fire rate than Rangers) -'Heathens' refers to anyone of a different religion -If a Plot goes above 100% Plot Progress you will die instantly (: -Plots can be stopped by improving relations with the plot leader above 70% or by imprisoning the plot leader. -Your Martial stat controls your attack speed in a battle while your Vitality stat is your health during a battle. -You can increase your stats from certain events or spend gold in the decisions menu. mini_monsters: Inspired by Mount and Blade / Total War Illya_V: Inspired by Rise of the Republic, Total War: Rome 2 DLC [Updates] =Version 1.01 (Minor Patch)= -Added articles (such as a and an) for traits in the end game screen -Strategist trait now gives a buff -Fixed some broken traits -Minor change to how AI wars work -Rome slightly debuffed =Version 1.02 - 1.04= Minor updates =Version 1.05 (Rise of the Republic)= 15.11.2024 - Alpha-version of the mod is being made. 30.11.2024 - About 80% of all countries' being added to the select country screen. 03.12.2024 - Peasant became Spearman Militia. 05.12.2024 - Nubian Longbowman (Egypt) became Roman Velite (Rome), also the event of wandering marksmen is remade from Longbowmen to Velites. 16.02.2025 - Roman Hoplite unit now available for Rome, first good spearman unit for Rome. 18.12.2025 - All of the playable and non-playable nations are officially added onto the faction selection map, which took me a while. After 10 months, the game is officially going to be frequently updated when possible