Rules: <1> Do not modify the player, you can modify their attacks but don't go too crazy. <2> Do not make the boss TOO hard in one remix, make small tweaks so it's still playable after like 20 remixes. <3> Nothing unfair. If you make any new attacks, they have to be telegraphed. <4> Everything is based on delta-time, so put that into your attacks. For reference, if you want to go 1 forward per frame assuming 30FPS, that is deltatime*30. <5> The win conditions possible have to contain the bosses health going 0 or below. <6> for the love of scratch make the boss possible!!! Good luck :) Changes: [14] Player upgraded to tier 2. Bullet DMG 1 > 2. [13] Boss after spawning a turret, will turn red, and choose 1 of 3 Bullet Hell attacks. ATK 1. [12] Boss dashes to you before shockwave, which is 2x larger now, and you get a cool rainbow background especially for the ones who can still somehow handle all of the Sentries and Accelerators around. Also fixed Meta-Turret spawning. Also did other bug fixes. [11] Every 5th turret is now a Meta Turret. Shoots very slowly, but on the bullet's death, it turns into a Turret. [10] Accelerators now boost Boss and Turret bullet speeds being +5 per Accelerator. The sentries grow stronger. Also, Boss bullet sound effects are quieter. [9] The boss places accelerators before spawning a Turret. Good luck [8] The boss has gained a shockwave module. It will use this module after Dynamic. [7] The Boss now has a "dynamic" attack, before rushes. It will spawn 36 bullets that will move out, then in. Dynamic bullets deal 1 dmg instead of 2. [6] The sentries grow stronger. New module added ontop of the Pow Module, after every ten shots it charges up a spiral attack of a very surprising... 24 bullets. Sentries also have 10 instead of 7 health. [5] Sentries are now reinforced (5 > 7 HP). Boss does more shot damage (1 > 2). [4] Sentries now have a special module, making them shoot bullets that are slower but deal twice as much damage. Also less annoying player SFX. [3] Ability added: Sentry - After Rush, glide a bit and place down a sentry that shoots/spins rapidly and has 5 health. Had to add this description since skiBuddy forgot lol! [2] Ability added: Rush - Every three movements, it does three that are twice faster than normal. [1] Boss move cooldown 3 > 2.75, Bullet speed 150 > 165, Body damage 3 > 4. [0] Player has 100 HP and the boss has 250. The boss moves around and can shoot a projectile that deals 1 DMG. Touching the boss deals 3 DPS. Going 0 or below health makes you DIE... The way to damage the boss and win is to fire a projectile towards it that deals one damage.