compared to @Minirag’s smooth glider block, this smooth glide can stop nearly 1.25 seconds quicker. This means that now, the blocks after the smooth glide will run immediately when it ends, as opposed to having to wait that 1s delay out the cost is that the new smooth glide block is more complicated. Has 42 blocks, 2 variables, etc. this smooth glide actually uses a completely different algorithm (slowly integrating - finding the area under - more and more of a bell curve). However, the block still only needs to defined once for each sprite.