I'm gonna make an art version. Info: The main rules are simple, #1: No copying other projects. This simply means that you have to start from scratch and cannot remix or upload an existing project, regardless of its original creator. #2: Only new projects. In a similar manner, this just means you can't use any project created before you initially joined the contest, even if the contest had started when it was made. #3: No bullying/hate. This is one you should follow even outside of the contest, as breaking it also goes against the Scratch Community Guidelines. (Not that I care much about those after what they did to me) It simply includes not being rude to anyone, no negatively criticizing people's entries, and not saying or doing anything that would otherwise break the community guidelines. #4: Up to 3 entries per person. This is the last one, and extremely simple. Any person may add up to three entries, and upon exceeding that limit, the person will be alerted by me and the project will shortly be removed from the studio, as long as it remains invalid (i.e, someone submitted four entries but unshared the second one, so then the fourth one becomes the third, and thus valid). #5: No adding projects to the studio. You are not allowed to add any projects, related or not, to the studio without my permission. If that happens, it will be removed from the studio. Similarly, advertising will not be tolerated and you will be warned not to anymore. If you continue to advertise in the studio, you will be rreported and not be able to join the contest at all. Scoring: the variable R is the rating (out of ten, as shown in the scoring section) Gameplay: the core requirement of your entry. This describes how your game feels to play. You should always try to make the controls feel fair and smooth as good controls are part of good gameplay. Avoid unfair or annoying areas in your entry, such as randomness related events with odds against you, or unnecessarily hard sections with random and unfair deaths in a platformer game (basically don't do anything like troll levels in Mario games). Make sure the game is a good length to not feel too short or too long. In level based games, try to have good flow, and make sure progression doesn't feel weird and inconsistent. Gameplay is incredibly important, so it's worth an entire third of your points. Graphics: