Warning: May take a while to load due to heavy amount of assets to be loaded. TurboWarp works best with this project. Link: https://turbowarp.org/1105522089 Defend your base from 30 waves of enemies with surprisely, Mobile-Friendly tower defense game with over 19,400 blocks! That's 2x more than the original! Choose from a wide variety of turrets to items to literally a nuke? With over 40 options to defend your base. But be careful, this game may not be easy for starters as you may need to research. To research, you need Research Tokens which drop from enemies. It's more likely to drop on high-tier enemies, or you can purchase Tokens in the Research Menu. Other drops can be obtained like $100, $500, $1,000 or even a life drop. Gameplay Explanation below! Additional Controls: Hold [Q] in game to Open Ability Shop Press [S] to Sell, can be disabled in Settings. Gameplay Explanation or What is Tower Defense: It's a game where endless waves of enemies are trying to reach your base and your goal is to prevent enemies from reaching the end by using turrets, or items. Be wisely of your choices since you got a limited amount of Cash and the only way to get more is by destroying enemies. If you beat the wave (Sometimes unscathed, like this project), you gain additional cash. If an enemy reaches the end of the map, you lose a life. If you lose too many lives, then you die. If you still don't understand, then sorry. I tried.
Update Log ----------------------- A bunch of things but I can recap what I remember changing - Balanced a bunch of towers - Removed a bunch of towers (To save space for wave 31-40) - Added Lore through dialogues - Nerf Quadratitors stuns and damage along with his following wave - Added Difficulty bonuses to Super Cash - Reduce cost and time for Research - Removed MK-II for now will be added back (or maybe never) - Reworked Lightning - Added the Circle Faction - Fixed Loading a game forcing you into Endless - Changed the saving system to include all of the custom enemies and achievements - Added bosses achievements - Made changes to Very Easy and Easy with stuns and damage - Fixed and gave correct info for many enemies info tab - Added Victory and Defeat music - Buffed Super Cash gain - Moved the max waves to 30 - Improved Summons code - also Added Circuits info Barely anything got added just me rewriting the code so it fits with the next things i've added Fabricator - A spawner tower that spawns units that walk along the track, contains 2 path Range and Melee. Each path has unique units corresponding to it. Thanks to Haydensscratch for the unit code (I stole it from him)