✦ ☿ Mercury ☿ ✧ ✧Type: Planet ✧Location: Heliosphere, Inner Planets, Orion Arm ✦Difficulty: ★ ☆ ☆ ☆ ☆ ☆ ☆ ☆ ☆ (1 / 9) ✧Moons: ☆ ☆ ☆ ☆ ☆ (no moons) ✧Waves: ★ ☆ ☆ ☆ (two waves) ✦Trivia: ✧Originally, the enemies were meant to be wolves, but I though snakes fitted more, since they were ectotherms. ✧This is like my first SRPG lol ✧Before executing it on Scratch, I took a whole lot of notes about each character, their abilities, and their backgrounds. However, I didn't write anything about their appearances. So I was drawing them blind. I really like how Atoa turned out though =] ✧Originally, Phote's signature weapon was going to be a sword, but I thought that was cliche so I gave him a halberd instead. ✧Originally, the day/night cycle (it does exist in this game) was going to be a little less accurate (a mercurian day was going to be shorter than a gaian day, for example), but I decided to make day lengths a little more proportionate (for example, a full mercurian day in this game is 580 turns, while a gaian day is 10 turns). The more enemies are dead, the faster the cycle goes, generally speaking.
✦Official Studio: https://scratch.mit.edu/studios/36017190 ✧Next: Does not exist (yet). I'm considering removing the whole board element of the game, what do you think? The gameplay is more experimental than anything. I’ve been working on this since before Sonic 3 (the movie) came out lol All characters in Stellarity belong to me. Snake hissing sound from Pixabay. Characters included: ✦Phote Midenull (foh-TAY MEE-den-uhl) ✦Atoa Molec (AWT-wah MOH-lek) Characters mentioned: ✦Mellanth Stollaroc (MEL-inth stow-lah-RAWK) Music Used: ✧Ruins of Lab (Mega Man Zero) ✧Departure (Mega Man Zero 2) ✧Guarder Room (Mega Man Zero) ✧Crash (Mega Man Zero)