WASD for movements, g for faces Weapons: Sword, decent damage with good cooldown Hammer, great damage that spins around, but bad cooldown Dagger, bad damage with great cooldown, can hold down inputs Boomerang, decent damage with a slightly longer cooldown, but swings in a teardrop patten, which covers lots of area
Coding - me Design - me ideas- me, dog138 (bow) Tell me any ideas you might have for this game!