Removed all the graphic stuff as this is a level test The last level is the one where the ice is covered in slime. Every level after is a repeat as there is no finish. I need some ideas for 2-3 hard levels mixing these hard mechanics. Mockups would be nice but they aren't necessary.
Dev controls: A and D to switch levels Items: Finish portal - next level Checkpoint - save spawn and change parts of level Lava - die Slime - cannot jump Ice - start slow but move exponentially Jump pad - get launched into the air Speed boost - move faster for 7 seconds Grav boost - not jump higher but lower gravity allowing you to jump further for 7 seconds