acceleration: The camera acceleration near plane: Near plane with Z clipping (use only in smaller models, if the model is big, it would be ugly to see) bright: Triangle borders bright light: Light intensity the variable in the upper left corner below another variable(tris draw): The number of triangle rendered in the scene the upper left corner variable on top of tris draw (FPS): The project's FPS scale x: The model's scale x scale y: The model's scale y scale z: The model's scale z res: Triangle edge resolution x rot: axis x in model rotation y rot: axis y in model rotation z rot: axis z in model rotation Space: change the rotating axis V: hide all variables on screen (show if they're hiding) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Here is a tutorial on how to import your own 3d models the model has to contain: only triangle faces, no quadrilaterals (go to Modifier tab and add modifier Triangulate) no bones and no animation no texture (just materials with color) and no UV map ___________________________________________ 1: im blender, go to File and export your model in .obj format 2: open the obj file in a notepad app if you have one 3: copy the whole OBJ and paste in another notepad, or set the OBJ file to .txt (OBJ.obj > OBJ.txt) 4: open the mtl file and copy the whole file and paste it in another notepad, or set it to a .txt file 5: go inside the project and set the lists "OBJ" and "MTL" to these .txt files and your done! if theres a problem in the project, coment and i see if i can help you.
3d triangle engine tutorial: @CodingBio triangle drawer: me :) delta time and FPS: @ggenije use turbowarp btw: https://turbowarp.org/1106223435 change log: 12/5/2024: project released 12/12/2024: add scale on a axis function 12/13/2024: i added some ajustiments, like decimal scale for variables, fixed lights and etc... 12/14/2024: finally added materials (colors) to the models, and face culling 12/17/2024: fixed tri color problem 02/08/2025: added deltatime