Clic ''See Inside'' and put the ''CLOUD 3.0''. This is a part of my new tutorial serie ''Essential Pack''. Original idea be @LavaAfterburner , go follow him! EXPLANATION : To encode one or more values (letters, word, sentence, numbers, username, etc.), use the ''Encoded (val?)'' block. The result can be retrieved in the ''EncodedString'' variable. To decode the value thus obtained (sent by the cloud or elsewhere), use the ''Decoded = (Value?) to send'' block. You will find the values thus decoded in the variable ''Final_Result?'' If you had encoded several different values, each time you use the block, it will decode the next encoded value, until all the encoded values have been decoded... This will then replace the result of the variable ''Final_Result ?'' with an empty value... BLANK PROJECT : https://scratch.mit.edu/projects/1103084472
WARNING, THIS IS ONLY A DEMONSTRATION, MAY CONTAIN SOME BUGS!!! THIS IS NOT A MULTIPLAYER GAME OR EVEN A MULTIPLAYER GAME ENGINE, BUT ONLY CODE FOR ENCODING AND DECODING VALUES FOR USE IN MULTIPLAYER GAMES!!! Can use up to 99 different characters/symbols, and encode values of unlimited lengths*, but above all, it can send several values at the same time (call ''cloud lists''), which makes it possible to counter several limitations of multiplayer games... I completely created this code 100%, but other people before me surely created many others, I am in no way the inventor of this concept, I made this code simply because I wanted to challenge myself and because there was something possible to do that I saw in other similar projects, which I added here... *However, note that it is limited when used with cloud variables due to the 256 character limit per cloud variable... Also limited by the maximum number of cloud variables per project, which is 10 cloud variables per project... In addition, this code replaces each character with a digit binomial (groups of 2 digits), therefore doubles the number of characters sent when encoded...