- Stats - ~Damage: Increase damage for bullets and Evolve skills. ~FireRate: Increases bullet spawn rate and upgrades most Evolve skills. ~Heal: Adds 100 health. ~Hinder: Knock back the enemies with every bullet. -------------------------------------------------------------------- - Evolutions - ~JackOfAllTrades: Gives a small amount of all basic stats like [FireRate] and [Damage]. ~Nuke Cannon: Shoots a fast homing rocket that scales off your current [Damage]. ~Lightning: Chance to stop stun enemies and deal [Damage] that can bounce between them. ~FlameThrower: Shoot flames on the ground that deal a small amount of [Damage] to enemies that stand on them. ~ReWave: Fires a wave that pushes enemies away to buy time. ~Barrier: Stop enemies from advancing to buy time. ~XpBonus: Increases that amount of Evolve encounters you will have. ------------------------------------------------------------------------- - Factions - ~Earth: Increased starting Health and extra [Heal] each round. Will not be able to upgrade [FireRate]. ~Oghm: Gain increased [XpBonus] and [Heal] back to 100 health each round. ~Death: Start with 1 HP and can no longer [Heal], but gain a massive amount of [Damage] and it increases each round. ~Zeisu: Start with a lot of [FireRate] but are no longer able to increase [Hinder]. ------------------------------------------------------------------------- - Dark Loyalty - Gain Dark Loyalty after dying based on what level you made it to last playthrough. This progress will unfortunately reset when the green flag is clicked. ~Manual Aim: The turret will no longer auto aim and will instead follow the mouse cursor. ~ShellBombs: bullet shells will not explode when in contact with an enemy scaling off of [Damage] and the amount of times the skill it purchased. ~Vamp: [Heal] 5 health after every 3 enemy kills. ~Penetration: bullets go through 1 more enemy with every upgrade of this skill.
Made By: Anthony Grimes