Again through traversing through many dimensions you reached the ancient world. You went to a old dojo and found out there were also wizards there. They taught you the art of summoning objects from the pocketworld to fight against opponents. The pocketworld, they said contained things beyond our imagination and whoever gets trapped there never gets out again. After, you set out for the stone temple but found an otherworldly dimension portal in the entrance and skulls and bones littered around. The hairs on the back of your neck stood up and you realized you weren't alone. A huge stone guardian of the temple rose from the shadows. You sensed it was somehow corrupted by the dimension and was acting differently. You tried to use all of your projectiles but they just phased through the guardian. Then you found out the guardian was weak to pocketworld summoned stone crushing shurikens. But after you hit it with one it started firing huge metal axeheads that seemingly appeared out of nowhere at high speeds. You tried to throw a skeleton skull at it but it just crushed it with one hit. You surmised the same would happen if you got too close.
TIP: Dodge one projectile then attack then dodge again and attack and so on. Don't touch the boss or you die instantly. You can remix Part 1 and change to add ur own bossfight. Part 1: https://scratch.mit.edu/projects/951940002 Part 2: https://scratch.mit.edu/projects/1106440524