Controls: Left-click - Uncover tile Space (while hovering uncleared tile) - Flag uncleared tile (same as right-clicking in real version) Space (while hovering cleared tile) - Uncover all tiles around the tile if the correct number of flags are around the tile (known as "chording", same as middle-clicking in the real version) Arrow Keys - Move window To change the difficulty: 1. Go into project editor 2. Go into the "WinMine" sprite 3. Run any of the five block stacks to change the difficulty (1st is Beginner [WinNT4 + Win9x], 2nd is Beginner [Win2000], 3rd is Intermediate, 4th is Expert [but smaller], and 5th is Expert [only works on TurboWarp b/c of clone limit]) 4. Go back into the SWS sprite to make it less laggy (...why have I remade minesweeper 3 times?)
This is a clone-based version of Minesweeper that looks like the Windows NT 4. Since this uses clones for displaying the game, it can coexist with other sprite-based windows instead of being stuck in the background. Differences from Pensweeper: - Uses clones for display (instead of pen stamping) - Has "chording" - Less lists needed (tile numbers and edges are computed as they are uncovered) - Able to be layered with other sprites (instead of being stuck in the pen layer) - Custom board sizes (with the border around the board also stretching) - Better performance (doesn't re-render the game and run expensive computations every frame) Todo (eventually): - Add working menubar - Add titlebar dragging - Allow window to move more off-screen (currently restricted by the base window) Microsoft (employees there made the original game) @Mrk20200 (i coded this)