IT'S ME (it's still being worked on lol) anyways, here's how to play =========================================== CONTROLS wasd to move q to dash in the direction you're moving or moved last (invincible while dashing) e to attack g to swap shields f to use shield ability space to toggle shield track on boss/mouse cursor =========================================== SHIELDS normal - 15 DMG, passive ability: parry. press e on a yellow/orange telegraphed attack to parry it (you heal half of your missing health during first phase and all of your current health during the second phase. in short, you heal more when you have less health during the first phase and you heal more the more health you have in the second phase). missile - 30 DMG, active ability: missile. press f to launch a missile that deals 50 damage at the cost of 10 health and with a 20 CD. =========================================== BOSS INFORMATION max health: 1000 2nd phase trigger: upon reaching 250 health attacks: 6 attacks: 4 offensive, 1 defensive, 1 healing attack type: dasher can enrage? yes how to enrage: stay outside of the green circle for long enough enraged state: for player: less mobility and cannot dash. for boss: attacks faster and attacks are telegraphed more quickly =========================================== ATTACKS 1: 10 unparriable dashes to your location (10 dmg) followed up with a thrown ball that can be parried to deal 50 damage to the boss (15 dmg). 2: a parriable (albeit with strict timing) dash to the wall behind you that deals 50 damage. dashes faster (+20 u/s) during second phase. 3: similar to attack 2 except it happens 15 (30 if in second phase or enraged times, isn't parriable, and deals only 10 damage 4: 3 random flashes - yellow (parriable), orange (strict parriable), and blue (not parriable) - are followed up by 3 dashes correlating to the first, second, and third flash respectively. 5: a charge up signified by a pinkish circle shrinking in on the boss before exploding out. if the attack connects with you, you take 5 damage and release another circle. if that circle makes it back to the boss, the boss heals 100 health. 6 (not really an attack): a chance to parry your missile right back at you for 50 damage. it cannot be parried back so you'll have to either run with an angry missile chasing you or accept the 50 damage. a 20% chance to parry normally, 50% when either enraged or in his second phase, or 100% when both enraged and in his second phase. =========================================== TIPS STAY IN THE GREEN CIRCLE you can dash for a reason try not to parry certain attacks don't let your guard down the missile is a good way to deal 50 damage from long range, but be wary of your health and luck focus, especially during a very special attack... =========================================== GUI top left: shield type (normal/missile) below top left: missile CD (after using the missile shield's special ability) top middle: health (your current health) top right: stamina (your dash "charges") bottom left: enrage health (how much longer it takes for the boss to enrage. enrages at 0 and calms down when it's back at 100) bottom right: boss health (the health the boss is at)
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