-Moved the UFO hitbox. -Rotated and enlarged the shop items and darkened the text. -Fixed speed upgrade cost. -Fixed speed upgrade effect (may need further tweaking). -Made collectables affected by screen shake. -Made the scene transition use 48 clones instead of 180. -Changed the tree hitboxes. -Made the wave timer display use the text engine instead of a variable. -Added shop functionality to mobile controls. -Fixed sword direction when using mobile controls. -Fixed player animation when using mobile controls. -Added an event for when the castle runs out of health. -Added labels to mobile buttons.
The catapult points in the opposite direction of where it's firing. The wizard's laser won't work with the collision detection custom block because the laser is too big. Not with just one hitbox, anyway. If it had a bunch of small hitboxes along it, that would work. The mine and the catapult have some graphical issues when they're selected. I think this is because they only have one Clone Type, while the other towers have two Clone Types, one for when they're selected and one for when they've been placed. The cost of the longer lasting bubble upgrade isn't right. (It says it costs 10 coins, it actually costs 20 coins, and you can buy it if you have more than 9 coins.) The player can get pushed into objects if they place a tower on themselves.