How to Use: ----------------------------------------------------------------------------- Just backpack the "Cloud Player" sprite and drag it into any of your games! It's a little more complicated than that, so I'd recommend watching Griffpatch's 4th video in his Multiplayer Tutorial Series to understand how to use it in your projects. Explanation: ----------------------------------------------------------------------------- How this works is that it uses lots of cloud variables and lists to encode and decode information, process that information, and convert said processed information into actions like moving other players around based on their position on their screen, their direction, and their costume (multiplayer!!!). Griffpatch's multiplayer system is not only easy to understand, but backpackable too so that you can easily slap it into any project you want and just tweak a few values to get it working in minutes! And game developers say that there's no "add multiplayer" button! (this is a joke it's actually incredibly difficult to add multiplayer to games not made in scratch, sometimes it takes days or even weeks to implement.) Bonus: ----------------------------------------------------------------------------- Also, if you want to test out the multiplayer and stuff but no one's online, just duplicate the window for this project and drag it to the right of your screen and refresh it, then click the green flag in both windows.
Thanks to @Griffpatch for his tutorial series on multiplayer, all the code was made by him and the sample art for the player and other players was made by me using a free open-source pixel art website called Piskel. ----------------------------------------------------------------------------- Piskel: https://www.piskelapp.com Multiplayer Tutorial Series: https://www.youtube.com/playlist?list=PLy4zsTUHwGJIw6-ra80IMuxiRW4XHiGqf