TurboWarp recommended! https://turbowarp.org/1109894624 Instructions: This is a multiplayer game where players battle each other using various weapons. The objective is to destroy all enemy bases. The last player with a base is the winner. Place a base from your inventory and fortify it against other players. When you are ready, press the "End Turn" button in the menu to end your turn. Attack other players with vehicles such as cars, boats, and tanks. Make sure to get supplies from the supply truck each turn! - Click a space or press enter to select/deselect it. - Move your mouse to the top of the screen to open the menu. - Switch between move and attack modes using the menu or the A key. - Inventory can be opened using the menu or the spacebar. - Select an item in the inventory and then exit the inventory to place it. - Vehicles need an adjacent base to place. - Other objects need an adjacent object of yours to place. - Click a vehicle or base to select it. - In move mode, click one of the green highlighted spaces to move there. - You can also move vehicles with arrow keys when selected. - In attack mode, click a green highlighted space to attack it. - You can attack anything with health including bases, trees, and vehicles. - Excavators dig instead of attacking, turning land into water and water into land. - Deselect the highlighted space to cancel. - Move a vehicle adjacent to the supply truck to transfer the supply to your inventory. The supply changes every round, and starts empty at the start of the game. This is the only way to get new supplies! - Press ? to toggle debug mode (cheats and debug stuff) This game has a story behind it. About 5 years ago, I had an idea to create a strategy game that can be played on a sheet of graph paper. I decided that it was going to mimic modern combat, where players fight with things like tanks and planes to destroy each other's bases. 'War Game' was originally a placeholder, but now that's what I think of it as so the name stuck. I worked on it over the summer, and fleshed it out. Soon, I realised that it would be impractical to play on paper, since you'd need to constantly erase and rewrite things and half the game would consist of rolling dice. I abandoned the idea until last summer, when I rediscovered the rules I had written down and decided to make it on Scratch. I paused the project when school started, and also worked some more on Universal Paperclips on Scratch. Now I've been working on it and it's functional enough to warrant sharing, so that's why you're here.
Recent changes: 1.5.1 - Updated the text engine! - There is less overlap between letters now, and it supports more characters. - The tooltip now goes below your mouse when near the top of the screen. 1.5.0 - Added an Apocalypse map type. - Apocalypse maps are identical to land maps in terms of terrain, but with slightly more trees. - On top of the terrain are the remnants of nuclear, incendiary, and conventional bombs, creating hazardous terrain. - 50% of trees spawn as just stumps. - Trees are now immune to radiation damage. 1.4.3 - Reworked how the supply is generated for each Supply Truck. - The full algorithm is too complex to put here, but in essence: - 1 to 3 Common items are added to the supply, plus a chance for extra Bridges and Walls. - Then, another roll is made: - 2% of the time, a Super Rare item will be added. - 23% of the time, a Rare item will be added. - 40% of the time, 1-2 Medium items will be added. - The remaining 35% of the time, nothing will be added. - Lastly, items will be removed from oldest to newest until the supply is at most 7 items long. - 0-3 more items will be removed, making sure the supply has at least 2 items. - Some data gathered through Monte Carlo testing: - The length of the supply roughly follows the normal distribution, with an average length of 4 items - The supply will contain at least one Nuke 1.2% of the time and at least one Missile 2.4% of the time. - At least one Wall will be in the supply 36% of the time, and the same applies to Bridges - At least one Car will be in the supply 36% of the time, and the same applies to Boats - At least one Tank will be in the supply 13% of the time, and the same applies to any Medium item. - At least one Plane will be in the supply 4.3% of the time, and the same applies to any Rare item. 1.4.2 - You can now place anything that needs to be placed next to a Base beside a Factory as well. This includes Factories themselves. - Made swamps muddier! - Walls now connect visually to Bases. - Fixed bug: Killing a player’s last Base with an explosion (Nuke, Missile, Incendiary Bomb), and therefore making them lose the game, now does damage to other entities. Previously, they would’ve been left unscathed (only in a 3-4 player game). 1.4.1 - The inventory can now be navigated with the arrow keys. - The scroll wheel now doesn’t work as up/down arrows, because I might add other functionality for it later. - Fixed bug: Supply Trucks no longer have a chance to freeze the game when changing their supply. 1.4.0 - The number of Supply Trucks which spawn at the start of the game is the same as the number of players. - Each Supply Truck has a unique supply, and each truck’s supply can be gotten once per turn. - One supply is updated on each turn, changed from each round. - Each Supply Truck looks slightly different visually, but they all function the same. - The Supply Truck will be rebalanced after playtesting. - Most old save codes should work, but new supply trucks will not be present. - Halved the health of both Base types and all Factory types. - Added a second Base to the starting inventory. - Damage for all explosives now decreases with distance from the center of the blast. - Fixed bug: Discovered Quicksand is now saved in the save codes - it would previously delete the space entirely. 1.3.0 - Updated the instructions to make them more informative and give a general objective to the game. - Made the starting Base impossible to delete, preventing soft-locks. 1.2.0 - Added a World map type, which mimics the Earth.