Nerfed this down to baseline cata so hopefully people can actually play it Difficulty (estimated): Baseline Catastrophic (11.00) Difficulty of Each Floor (estimated): 1. High Extreme 2. Low Terrifying 3. High Terrifying 4. Mid Catastrophic 5. Bottom Catastrophic 6. High Terrifying The theme of the tower is a reactor core with an upper half held up by increasingly weakening supports. As you reach the upper core area, the supports crack, and you have to escape the upper area before it breaks entirely and falls through the rest of the tower, and causing a massive explosion. (the name comes from the tower's (former) Unreal difficulty) So yes, the final floor is an escape sequence style area with a massive spinner floor that you have to stay on. You have 120 seconds after reaching the floor to beat the tower, otherwise you fail. The timer will still tick down if you fall down to previous floors! I tested each and every jump in the tower for possibility, the entire tower is possible. Just pretty difficult. Changelog: November 21 2025: Nerfed the steeple to Baseline Catastrophic to make it more playable. May 23 2025: Fixed the ending not working as intended, difficulty lowered to High-Peak Horrific (~12.87). Fixed a skip that allowed you to bypass nearly all of floor 2, and nerfed a really hard jump on floor 1. Dec 18 2024: Project Release. Difficulty: Low Unreal (~13.26)
No idea what happened in the process of building this project that resulted in the remix credit being removed, but this is a remix of this project: https://scratch.mit.edu/projects/1076082634 created by @Denpit2009.