Play testing has been disabled for now Units: Sword - attacks at a short range, good for early to mid game and has decent cooldown and damage Archer - attacks at farther range, good for late game, bad for early to mid game. he has a long cooldown and weaker damage Shield - attacks at short range. good for mid game. He has a very long cool down but has the ability to knock enemies back while dealing great damage, not to mention he also has a lot of HP. Dagger - attacks at short range, good for early game. He has the shortest cooldown and is the fastest in movement speed. He also has decent damage Machete - attacks at a decent melee range, good for all times in the game. Has decent cooldown and good damage while its speed is pretty good. Spear - attacks at a decent far melee range, good for all times in the game. Has decent cooldown and very great damage alongside a great movement speed Ballista - attacks at a super long distance. Good for late game, has an incredibly long cooldown but its projectile can pierce doing good damage on clusters. It also guarantees 10 damage to enemies base when fired every time. It is annoyingly slow though Mage - Spawns minions thats whole purpose is to either put out damage or stall the enemies time depending on the enemy type. It can attack enemies on its own however it can't spawn when attacking.
100% by me Btw there are 2 normal enemies, 2 mini bosses, and 1 final boss. Assassin: fast but weak Knight: stronger but slower Mage Boss: high health, and high damage but slower reload War Hammer: high health, super high damage, and fast reload Dark Lord, very slow but basically one shots and has like 500 hp. I will include a strategy that guarantees a win if this reaches 10 likes and 10 favorites