AAAAAAAAAAAAaa i love hard difficulty chart obbies they are just fun for some reason even though i can never beat them LOL Not sure what soulcrushing difficulty this should be tbh. I put it as Low-Bottom Extreme as it feels like the average of all the floor's difficulties, but I'm not sure. It has gameplay that's intended to be nil. sorry for kinda over-netting the last floor since i didn't want the tower to feel totally unfair. also first TDV tower with the actually correct length attribution. probably shouldn't be in an area other than a Pit of Misery style area since it's a soul-crushing citadel. went kinda lazy with the songs, will update them eventually WASD to move, space to jump. TDV is an acronym for top down view. This system has some advantages over the current popular jtoh in scratch, such as: -its more 3D. -it has less buggy punishment. -it can have proper wraps. -spinners are possible. -you can see ALL of the floors below you. although, there are some downsides, like: -less CO's currently, as its a new system... -jump pads are required to get to the next floor. -upwards/downwards jumps are very janky. -low ceiling/vertically cramped areas will be near impossible to make. changelog: v2: fixed a softlock on the Intense floor. v3: nerfed the Challenging floor slightly. v4: added noclip and floor advance so you can practice