Current version: 1.6 Please tell me about any about any glitches in the comments. Be sure to read the instructions,Minecraft news, and the update log. Update log: For the next update, I'm going to try to put in sound for walking. Please tell me what you want in the comments what you want updated and I will consider your suggestion. Enjoy:) Mine 0-9 - Change Block Type Click - Mine or Place block WASD - Walk/Swim Left, right, up and down E - Open Inventory, chest, crafting table or furnace. Space - Drop a single tile from a stack while dragging. F - Eat food (whatever you are holding at the time) P - Pause game (Space to unpause) *** Features *** * 300 x 80 world (24,000 tiles) * Same crafting recipes as the real Minecraft * Full screen tiles scrolling system * Adaptive Lighting Engine with day/night cycle applied to all tile and entities in the game * Randomly generated, fully Destructive Terrain/Buildable * Terrain includes Hills, Valleys, Pools, Trees, Cave systems, Waterfalls + Lavafalls, Beaches and cacti * Grass spreads across dirt (soil) * Trees grow from saplings planted on dirt or grass * Animated player & mobs * Mining system works with line of sight system working outwards away from player * Fully working crafting system including inventory crafting and crafting table crafting * Fully working furnace system for smelting ores and cooking food * Ignitable exploding TNT * Sand & Gravel fall when nothing is under them (player suffocation implemented) * Water & lava flows and current moves player * Chests contain items * Player sustains fall damage & has oxygen level bubbles when submerged * Health replenishes slowly over time * Blocks that are mined can only be harvested with the correct tool/tool level combination where applicable. * Preliminary mob code added for Pigs (pig AI allows them to look around, walk, swim, run away and die) * Customisable Signs can be crafted and written upon * Digging speed is dependent on tool in use, block type being dug, and level of tool in use (wood, stone, iron, diamond or glass) * Tools sustain damage when used and wear out * Items can be used as weapons inflicting greater or lesser amounts of damage depending on tool *** Implemented blocks *** Air, Water, Lava Grass, Dirt, Sand, Clay Stone, Cobblestone, Sandstone, Gravel, Bedrock, Obsidian Wood, Leaves, Cactas, Pumpkin*, Sugarcane* Rose*, Flower*, Mushroom*, Sapling Cake, Apple, Raw Pork, Cooked Pork, Rotten Flesh Coal Ore, Diamond Ore, Gold Ore, Iron Ore Glass, Wood Planks, Stick, Coal, Charcoal, Flint, Diamond, Gold Ingot, Iron Ingot Chest, Crafting Table, Furnace Brick, Stone Brick Ladder, Wooden Door, Bed*, Sign TNT*, Torch, Flint and Steel Wooden Shovel, Wooden Axe, Wood Pickaxe, Wooden Sword Stone Axe, Stone Shovel, Stone Pickaxe, Stone Sword Iron Shovel, Iron Axe, Iron Pickaxe, Iron Sword Diamond Shovel, Diamond Axe, Diamond Pickaxe, Diamond Sword Gold Axe, Gold Shovel, Gold Pickaxe, Gold Sword Bucket*, Water Bucket*, Lava Bucket* *these items may not be attainable anywhere except from a chest:(
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