*USE TURBOWARP* https://turbowarp.org/1111094589?hqpen&fps=60&stuck
Clouds using Worley noise This is a project ive been wanting to make for a LONG time, didnt think i could realistically make it because the only way to render clouds that i knew of was through ray marching, but when i was messing with 3d grids of points, i made them transparent and it looked like fog. It isn't real time but im not really too worried about that, maybe ill make a real-time version one day