!!WARNING!! This game may get buggy when played on low end devices This is my VERY generic shooter game, literally the most basic thing. In this game you run around a small area eliminating bad guys while also trying to survive. The longer the game goes on the stronger the enemies will get. All controls are listed in game, but if you are too lazy to look at them in game I will list them here. Space/Click - Activates your weapon. R - Reloads your weapon if it requires ammo; if it doesn't need ammo it will instead use stamina. Stamina is like ammo except it regenerates over time. E - Activates your ability, you can only have one ability at a time. Every ability gets stronger with each upgrade, but it gets a slightly longer cooldown. WASD/Arrow Keys - Basic movement.
I worked really hard to make this as optimized as possible, this is currently my most well made project. I am pretty proud of this despite it being very generic. All sound effects are from Pixabay. NEXT MAJOR UPDATE: Cancelled v1.2.6 23/10/25: Had to release a quick patch since the tutorial would completely break halfway through, sorry about that. I also removed Saber from the list of cards since it was added accidentally. v1.2.5 2/10/25: Version 1.2.5 is finally here! This is only half of 1.3, but I had to quickly release this mini update since I kind of took a small break. Remade Laser Blaster, Laser Rifle, and Laser Machine, added an attack animation for zombies, completely remade knife, added a new weapon called "Lucille" which has a small chance of inflicting a special version of poison, and added sick new loading screens that I made!! v1.2 7/9/25: Fixed some issues with the pause menu, made the pause menu actually pause animations and effects, update more of the UI, revamped the main menu, added sound effects to the main menu, added sound effects to the tutorial, and changed how melee hitboxes work again. v1.1 5/9/25: Fixed some flaws with the UI, added a death screen, added sound effects for being hit, fixed being able to reload while paused, added a cooldown to timestop, fixed sword and stop sign not using any stamina, fixed melee hitboxes not being synced with the animations, and added some more sound effects to the menu.