W, S to move forward and back, A and D to turn. yes i know it looks ugly For best experience go to https://turbowarp.org/1111427513?clones=Infinity to remove the 300 clone cap because higher wave bosses drop a lot of coins and it could break the project if you dont use it (you dont have to do any of this but might impact gameplay) For the quit button when you click it it asks are you sure If you want to quit click it again if you dont want to just click anywhere else. Boss holdout mode has higher gem spawn chance. recommended for getting better turrets. ... ... ... ... what are you looking at shoo scram bro get out why are you still here don't scroll down please dont please please please please please please please please don't scroll down don't scroll down don't scroll down don't scroll down stop scrolling down last chance i command thee to stop scrolling down STOP SCROLLING DOWN my save code 14'10'18'65'8'5'7'5'61642'3844'15897'12360'29216'5362.019999999707'3537'856'484'2434'1950'3'3'2'3'5615'1'1'1'0'0'0'0'1'124'' Tips: - Upgrade bulletsize. Just do it trust me. - Damage and Prot is best for holdout mode(but basically useless if no bulletsize.) - Boss holdout gives about 10x more gems than normal. - Just stay in a corner for normal mode lol if you have decent upgrades you are pretty much invincible(but dont stay there too long you might hit the sprite cap) - In the beginning the best upgrades are damage, firerate, protection, and agility. - While fighting bosses, remember that going backwards is much slower than going forwards, so either spin away or go right through the boss and run to the other side. Enemy details: Normal Enemy - Hp: 1-10 - Speed: 5 Red Boss - Hp: [wave]*3(normal mode), [wave]*10(holdout mode) - Speed: 5 - Abilities: Pulse, Bullet Blue Boss - Hp: [wave]*3(normal mode), [wave]*10(holdout mode) - Speed: 5 (Dash: 25) - Abilities: Grenade, Dash Yellow Boss - Hp: [wave]*3(normal mode), [wave]*10(holdout mode) - Speed: 5 - Abilities: Cutter, Minion Minion - Hp: 1 - Speed: 10 i see most people doing a bunch of random hashtags so uhhhhhhhhhhhhhh think you're clever huh? just scroll all the way to the bottom because the scroll bar is abnormally long? well guess what there's nothing :)
SFX: Pixabay, Blade Ball(yes, i used blade ball sound effects) Sprite Costumes: Myself Code: Myself Change Log: 12/16/2024: Basic Game Engine(Movement, Shooting), Enemies, Walls, Score, Health 12/19/2024: Death mechanism, Death Loop, High score 12/20/2024: SIDE MENU, UPGRADE SECTION, Health upgrade(bug: coins var sometimes gitches out) 12/21/2024: Damage Upgrade, Firerate upgrade, Fixed silent cost(coins var glitch), SAVE, LOAD, QUIT, stats buttons 12/22/2024: Gems(with gems collected and gems spent stats, no way to use them yet) 12/23/2024: POWERUPS(freeze, killall, regen, forcefield), hearts can be dropped from enemies, gems spent and health regenerated stats. 12/24/2024: SFX, total enemies left 12/25/2024(christmas): Redshift, Redshift Button, Sound button, Changed firerate system, Made enemies do double dmg, Speed acceleration wave set to 10 12/26/2024: THUMBNAIL, TURRET SELECTION(right now purely decorative) 12/27/2024: TURRET FUNCTIONS LIKE THEY SHOULD, Direction indicator. 12/28/2024: RED BOSS, Fixed spawn lag, red boss has pulse ability and bullet ability, Fixed instant quit glitch, BOSS HOLDOUT MODE 12/29/2024: BLUE BOSS(with grenade and dash ability), Bosses are now recognized as enemies(gets accounted for in total enemies) 12/30/2024: YELLOW BOSS(with minion and cutter abilities). Final Update...?