Drag the blocks and move Karel Don't make Karel go off the board, it will break the game. move(): Moves Karel Forward One In Current Direction turn_left(): Karel Turns Left turn_right(): Karel Turns Right turn_around(): Karel Turns Left/Right twice (does a 180) put_ball(): Karel Places Down A Yellow Ball At Current Position (max of 5 ball$ on the board for now, if you want to replace a ball, use take_ball() and then you get your ball back [also this command will do nothing if you have max ball$ out]) take_ball(): Takes Placed Ball$ from board (must be on ball to take it) Delete: Deletes Last Item In The Code List Run Code: Runs The Requested Code Click Green Flag to Restart
From the website Codehs.com in one of their python classes, the first think you use is the Karel dog API so I have recreated this in scratch as block code instead of typing it. Little bit of credit to @doonut_boi453 because I used 2 small pieces of code out of his Buildings sprite in the Chart Clicker Battle Game, go check it out, I help with it. #emulator #emulators #SuperKarel #API #Python #PythonAPI #coding